AI Insights · Timothy · July 2024
Top 5 3D Anime Games on iOS in South Africa - Q2 2024
Explore the performance of the top 5 3D anime games on iOS in South Africa during Q2 2024, including download, revenue, and active user trends.
Performance of Top 5 3D Anime Games on iOS in South Africa in Q2 2024
In the second quarter of 2024, the top 5 3D anime games on iOS in South Africa demonstrated diverse trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these games.
Genshin Impact: Natlan Launch
Throughout Q2, weekly revenue for Genshin Impact: Natlan Launch saw significant fluctuations, peaking at approximately $4.3K in late April before stabilizing around the $1K-$2K range. Downloads varied, with a high of 255 in late April and a low of 76 in early April. Active users showed a steady trend, maintaining around 3.5K to 4K throughout the quarter.
AFK Journey
AFK Journey experienced a gradual decline in weekly downloads from 554 in the first week of April to 98 by the end of June. Revenue trends were relatively stable, ranging from $483 to $1121, with a slight peak of $831 in the last week of June. Active user numbers also showed stability, hovering around 700-800 throughout the quarter.
DRAGON BALL LEGENDS
The revenue for DRAGON BALL LEGENDS demonstrated a rising trend, notably surging to $1.7K in late May and again to $1.4K in mid-June. Downloads fluctuated, with a peak of 244 in mid-May and a low of 55 in early April and early June. Active users remained fairly consistent, generally staying between 2.7K and 3.4K.
Honkai: Star Rail
Honkai: Star Rail’s revenue showed a varied pattern, reaching a peak of $1.1K in early May but generally staying between $400 and $900. Download numbers were relatively low but stable, with a peak of 208 in mid-June. Active users saw a slight increase towards the end of the quarter, rising from around 1.5K to nearly 2K.
Solo Leveling:Arise
Solo Leveling:Arise, which launched in early May, saw an initial surge in downloads with 3.95K in the first week, gradually declining to 154 by the end of June. Revenue also showed an initial high of $1.8K, stabilizing around $500-$800 towards the end of the quarter. Active users remained robust, ranging from 3.3K to 4K throughout the period.
These insights are derived from Sensor Tower data. For more detailed analysis and further insights, visit Sensor Tower.